City Tuesday progress August 9th
Play testing is not the same as market testing. I have heard people bemoan the overly-thorough play-testing of games that AAA companies like Valve inflict upon their games. "Tsk Tsk", they say, "I want a game that captures the designer’s vision and hasn’t been mellowed out by generic review boards that soften games
City Tuesday progress August 2nd
My progress on City Tuesday is still mired in the deep bowels of the game's engine. Who would have thought that programming a time traveling world would take so much code. My current aim is to get a version of the code up that shows a cross-cut approximation of what the final version