How to Design Mario Levels That Don’t Suck
With the release of Mario Maker, everyone has the opportunity to create levels for one of the greatest series in the history of video games. This presentation will give you a brief history of the genre, an understanding of what makes 2D Mario levels so good. This talk includes links to additional content that
Drill Planet: How I developed and released a game to the App store in 69 hours
Yesterday IĀ uploaded Drill Planet to the iOS app store. If the review gods are on my side, Drill Planet should be available before the end of July. This is how I got it out on time and with minimal monetary investment. Note: You can play an HTML-5 version of the game I describe in
Progress update June 27
New version of City Tuesday in playtest: Here is what is new since you last playtested: 1) A NEW PUZZLE. It is at the end of "country world". Puzzle elements include some of the following: - An anglophile - A constant gardener - A dog with a passive aggressive bladder. You can playtest it if you have the appHub membership
City Tuesday now in playtest
Hey so I need feedback to make sure the puzzles make sense and the menus are not too confusing. If you have an app hub membership you can download the code from the City Tuesday AppHub forum post. You should probably provide feedback right there in the forum of course you could just send me
What happens when you don’t push start?
I am designing the splash screen, attract mode, and main menu for City Tuesday. With all the games I have played I can't exactly remember how most games start. So, I picked a few games that are similar to what I am shooting for with City Tuesday and decided I would start them