What happens when you don’t push start?
I am designing the splash screen, attract mode, and main menu for City Tuesday. With all the games I have played I can’t exactly remember how most games start. So, I picked a few games that are similar to what I am shooting for with City Tuesday and decided I would start them and wouldn’t push start until the game reached its resting state.
Age of Booty:
What is it: A stylistic indie game made by a small studio:
- ESRB
- Publisher logo
- Company who made it logo
- Main Menu (super music)
Note: No intro cinematic. No real introduction other than this SUPER pirate-y menu. It would be impossible to tell what kind of game this is before actually playing the game.
Alan Wake:
What is it: A near AAA game that has a lot of cool visuals
- ESRB
- Company who made it logo
- Cool animation of the title
- Menu that says “Start to Play”
- Attract mode: Montage of some interesting scnees from the game.
Note: Alan wake is super atmospheric and I wanted to see how these pros decided to set the mood.
Exit:
What is it: A 2d platforming indie game that is very similar in style to City Tuesday
- Publisher Logo
- Company who made it logo
- Menu that says “Start to Play”
Note: Random 2D silhouettes run around on the “press start button” screen
Darwinia:
What is it: An RTS from an indie team that makes really unique games. I really like this company.
- XBLIG Logo
- Company who made it logo
- Intro setting animation with minor story elements (pushing any button jumps you to main menu.)
- Menu that says “Start to Play”
Note: I like this intro that starts it is like a non-obtrusive cut scene.
Flotilla:
What is it: A space shooter from Brendon Chung who makes games with such unique visuals
- Company who made it logo
- Menu that says “Start to Play” with animation of the game under it. Charming music is playing
Note:I like a game that you could just let run and it would be like a screen saver. You could almost have this running during a hip party and someone would think you have interesting visual taste.